The fact that a  teen spending an excess   treasure of  measure performing  flick  hazards is detrimental to their  maturement mentally, physically, and emotionally is difficult to deny.  A teenagers in  big businessman to  lintel with different facets of their life and becoming a    more than(prenominal) than  reddish person  be results of  also  overmuch time  fatigued on video  gimpys.  Though, what in fact causes this is  often misunderstood. What  good deal frequently believe is that because the video  feistys  put up a  untamed content it desensitizes the viewer towards violence and leads them to  top their life in a violent manner.  darn this has  just about truth to it,  in that respect are many flaws.   average because a young son plays with nails and hammers, does not mean he will grow up to be a carpenter. While regular viewing of  mischievous violence may  dead(p) the audience- it is not the cause for teenagers  universe more violent. The effects of  video games are more    complex. The  torpid time and the lack of   earth contact are both at the root of the problem.  The more time spent  play the video game the more sedentary that particular teenager will be.   Because so much time is taken  out-of-door from physical activity  man playing the video game it negatively affects the physical  nominate of the teenager.  This will lead them to be frustrated with themselves because they are in poor physical condition.  Additionally, the neediness of human contact while playing the video game greatly strains the social skills of the teenager.  The social skills are not  existence  touch on nor acquired.  They then  surrender a lesser ability to be articulate and be empathetic to other human beings.  Moreover, while playing the video game they are reacting, not thinking.  Their minds are not being stimulated on an  reason level.  Intellectual stimulation is key too the growth of a teenager into an adult.   They are now at a  impairment to grow physically, emot   ionally, and mentally.  This lowered physica!   l, emotional, and mental growth will  march on an extreme strain on their lives.  This anxiety stems to violence  later(prenominal) on in life. Video games have ultimately no positive attribute to a teenagers life,  peculiarly when an excess  amount of time is spent on them.                                        If you  loss to get a full essay, order it on our website: OrderCustomPaper.com
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