The fact that a teen spending an excess treasure of measure performing flick hazards is detrimental to their maturement mentally, physically, and emotionally is difficult to deny. A teenagers in big businessman to lintel with different facets of their life and becoming a more than(prenominal) than reddish person be results of also overmuch time fatigued on video gimpys. Though, what in fact causes this is often misunderstood. What good deal frequently believe is that because the video feistys put up a untamed content it desensitizes the viewer towards violence and leads them to top their life in a violent manner. darn this has just about truth to it, in that respect are many flaws. average because a young son plays with nails and hammers, does not mean he will grow up to be a carpenter. While regular viewing of mischievous violence may dead(p) the audience- it is not the cause for teenagers universe more violent. The effects of video games are more complex. The torpid time and the lack of earth contact are both at the root of the problem. The more time spent play the video game the more sedentary that particular teenager will be. Because so much time is taken out-of-door from physical activity man playing the video game it negatively affects the physical nominate of the teenager. This will lead them to be frustrated with themselves because they are in poor physical condition. Additionally, the neediness of human contact while playing the video game greatly strains the social skills of the teenager. The social skills are not existence touch on nor acquired. They then surrender a lesser ability to be articulate and be empathetic to other human beings. Moreover, while playing the video game they are reacting, not thinking. Their minds are not being stimulated on an reason level. Intellectual stimulation is key too the growth of a teenager into an adult. They are now at a impairment to grow physically, emot ionally, and mentally. This lowered physica! l, emotional, and mental growth will march on an extreme strain on their lives. This anxiety stems to violence later(prenominal) on in life. Video games have ultimately no positive attribute to a teenagers life, peculiarly when an excess amount of time is spent on them. If you loss to get a full essay, order it on our website: OrderCustomPaper.com
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